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41. Lasers. Names. Changes. Please read before reaching for your weapons. - in Ships and Modules [original thread]
CCP FoxFour wrote: So for now, only a few small changes to be made. Is it possible to get the meta number shown in the corner of item icons, in a similar way T2 and Faction appear? If so, soon?
- by Axl Borlara - at 2012.08.29 16:21:00
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42. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
Hans Jagerblitzen wrote: And for the record, NPC's that de-agress upon enemy player entry is my absolute favorite solution to a lot of these issues. If the timer stopped and the NPC's deaggressed whenever a player warped in, we could have ou...
- by Axl Borlara - at 2012.08.28 17:05:00
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43. Let's Fix This Plexing Issue in FW - in Warfare & Tactics [original thread]
See: https://forums.eveonline.com/default.aspx?g=posts&m=1835776#post1835776 NPCs Required in plexs to avoid gun-less plex farming Need to be killed to avoid gun-less plex farming (may include *low* hp structures as well as ships) Fairly ea...
- by Axl Borlara - at 2012.08.23 17:32:00
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44. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
I've only read the last couple of pages, so I may have missed things... NPCs Required in plexs to avoid gun-less plex farming Need to be killed to avoid gun-less plex farming (may include *low* hp structures as well as ships) Fairly easy to kill ...
- by Axl Borlara - at 2012.08.23 17:07:00
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45. Lasers. Names. Changes. Please read before reaching for your weapons. - in Ships and Modules [original thread]
Captain Praxis wrote: CCP FoxFour wrote: ... how we go about handling the meta level names, currently the Afocal/Modal/Anode/Modulated mess... What exactly is the mess you're trying to sort out with these meta-level names? Taken just as...
- by Axl Borlara - at 2012.08.22 16:13:00
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46. Lasers. Names. Changes. Please read before reaching for your weapons. - in Ships and Modules [original thread]
I agree with having a set of names for each group of weapons to define meta level. The missile launchers work great - malkuth, limos, xx-xxxx, arbalest. The names are consistent (ish!) across all launchers, make it less excel-in-space and have ...
- by Axl Borlara - at 2012.08.17 17:09:00
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47. Lasers. Names. Changes. Please read before reaching for your weapons. - in Ships and Modules [original thread]
I don't have a complete answer, but so far I have a naming scheme like this: Size Meta-word rest-of-name Size is what slot it fits. ie small, medium, large. Meta-word is the word describing meta1-4 (Upgraded, Limited, Experimental, Prototype) D...
- by Axl Borlara - at 2012.08.14 16:30:00
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48. [PROPOSAL] FW system capture mechanics - in Assembly Hall [original thread]
Quick explanation... Axl Borlara wrote: - no LP payout for vulnerable systems Removes the incentive to leave enemy controlled systems in a vulnerable state, instead of capturing them. Quote: - no vulnerability over 100% Systems a...
- by Axl Borlara - at 2012.08.13 11:44:00
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49. [PROPOSAL] FW system capture mechanics - in Assembly Hall [original thread]
- no LP payout for vulnerable systems - no vulnerability over 100% - timer runs backwards if you leave the flag in a plex - requirement to kill all NPCs in a plex Has anyone got any problems with that? From any of the militias? Any chance of a co...
- by Axl Borlara - at 2012.08.13 11:30:00
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50. [Proposal] Defensive Plexing in Faction Warfare - in Assembly Hall [original thread]
Damen Apol wrote: 1. Reward Defensive plexing a fraction of the amount that an offensive plex would give based on the percentage contested. For example, assume a small plex rewards 15k LP if run offensively. Running a small plex defensively i...
- by Axl Borlara - at 2012.08.08 16:11:00
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51. Sticky:EVE Online: Inferno 1.2 Issues - in EVE Information Portal [original thread]
Mabego Tetrimon wrote: same goes for FW plexes, they seem not respawning as well That's quite a harsh way of dealing with farmers.
- by Axl Borlara - at 2012.08.08 15:31:00
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52. [PROPOSAL] FW system capture mechanics - in Assembly Hall [original thread]
Cearain wrote: This makes sense. Some small buffer so that when you come in with the big ships to hit the bunker the other side doesn't just run a minor plex. I thought about having vulnerability a small amount above 100%. If the vulnerab...
- by Axl Borlara - at 2012.08.06 16:46:00
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53. [PROPOSAL] FW system capture mechanics - in Assembly Hall [original thread]
Vulnerability should be limted to 100%. After all, it's not possible to make a system "more" stable. The idea being, once vulnerable, the system needs to be flipped quickly, before it's defended. No lp for offensive plexing an already vulnerable...
- by Axl Borlara - at 2012.08.05 16:53:00
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54. Incarna/WiS Disappointment - in EVE General Discussion [original thread]
Bloodpetal wrote: I'm dubbing Exploration Prototyping :: LFS (Looking for Stuff) #1 - Players can fabricate fake implants that look identical to the ones they find in LFS. These implants can only be identified by players in person. Meaning th...
- by Axl Borlara - at 2012.07.05 16:32:00
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55. Incarna/WiS Disappointment - in EVE General Discussion [original thread]
CCP RedDawn wrote: On the same note, nowhere have Team Avatar mentioned that sites should be nullsec specific. I don't know where this idea has sprung up from. I think from your suggestion of using trusted friends and guarding/paying for g...
- by Axl Borlara - at 2012.07.03 14:19:00
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56. Incarna/WiS Disappointment - in EVE General Discussion [original thread]
Ishtanchuk Fazmarai wrote: Maybe you coud allow solo players to do something interesting in this game for a change. Ignoring the fact that there are already plenty of things for a solo player to do... Why should a "massively multiplayer"...
- by Axl Borlara - at 2012.07.03 14:14:00
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57. What is the most efficient way of generating ISK in FW? - in Warfare & Tactics [original thread]
Donate your LP towards system upgrades.
- by Axl Borlara - at 2012.06.25 16:32:00
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58. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
Thaddeus Rees wrote: What annoys me most about Npc's in offensive factional warfare complexes, is that to tank them in a frigate I need to swap out for a PvE fitted ship. Which size plexes are you tanking in a PVE fit frigate? And what is th...
- by Axl Borlara - at 2012.06.25 16:23:00
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59. FW - stop speed tanking by requiring all plex npc's be killed - in Warfare & Tactics [original thread]
Does anyone have any good reasons why this shouldn't be implemented straight away? Preferably as a first step rather than the only change. (npc ewar balancing seems to be the main other issue) "but I'll need to be PVE fit" No you won't. You may ...
- by Axl Borlara - at 2012.06.22 16:54:00
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60. Defensive plexing LP idea. - in Warfare & Tactics [original thread]
Ashriban Kador wrote: A silly idea: 1: Remove the ability to donate LPs to the iHub. 2: Make completed Defensive Complexes put LPs into that Sytems iHub at the same rate Offensive Complexes do. (Possibly less depending on balance) 3: At no p...
- by Axl Borlara - at 2012.06.22 16:41:00
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